Tag Archives: game


Hi everybody,

yesterday my first iPad Game GalaxiTaxi has been released to the Apple AppStore! You can now buy it for $0.99 (0.79โ‚ฌ)! I put a lot of hard work in it and would really like to hear your thoughts about the game. I will release a few more levels in the coming weeks, so stay tuned.

AppStore Link to GalaxiTaxi



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The final day!

Hello all! So this is the last day of waiting! For some lucky few the waiting will be over even sooner!

I will give away some free download codes for the people who share GalaxiTaxi to the most people until this evening!
(By which platform you shareย  is not important – be it Twitter, Facebook, Google+, word of mouth,ย  etc.)
Just send me an email (support@manaconcept.com) and tell me the number of people you shared this blog with!
(I absolutely trust you to be honest!)

The bonus on top of it is that you can play the game a day before everybody else in the world!
I hope you will like the game as much as I do and rate it accordingly in all the AppStores around the globe! Thanks for sharing and caring!
Your Alexander “Barghest” Ommer

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Only 2 days now!

Hi all! Thanks for your support so far – please keep sharing and liking this blog and the Facebook Site to increase awareness of my little game. Tomorrow there will be a chance for some of you to get some free codes for the game and also a teaser video with some gameplay in action. Have a great sunday!

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3 days to go…

Hi out there. Only 3 days left until GalaxiTaxi finally hits the AppStore. Today I am totally consumed by the preparations for the release party on May 1st and I only want to thank you all for the support I am getting! On Monday you will get a chance to win some codes for GalaxiTaxi. So stay tuned and keep spreading the word!

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GalaxiTaxi has been approved!

The final four days start with really, really good news as the little Calliphora (on the left) indicates by celebrating! Apple has approved GalaxiTaxi to the store and it is ready for sale at the 1st of May! Wow – and this before I even had some decent breakfast… ๐Ÿ˜‰ Cheers everybody!

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5 days and counting…

Hi again,

the last 5 days until GalaxiTaxi will finally appear in the AppStore. Today I will tell you a bit about the galactic inhabitants or aliens as you may call them. There are currently 48 races populating the galaxy, which can all be seen in the game. From the snail-like Snoggs (like the guy on the left) to the strange Symbrains (the violet guy on top to the right) who induce knowlege to their mind controlled “victims” (the green guy). Some of them live on planets which are very strange compared to Earth – like Dasal, homeplanet of the Algeas, a pure saltwaterworld where the famous green “Space Bananas” are grown on top of the algae islands. Others like the beforementioned Symbrains have no homeplanet of their own, but live in every system as teachers in their well-known “Mind Academies” (Though nobody can really remember what happens inside).

The galaxy itself is divided by the six major fractions: Plantilles, Insectoids, Dark Worshippers, Democratic Order Of Many, Aquatuus and Furrians. These fractions are mostly peaceful, but major dislikes between some of them can even be witnessed when they compete over a place in your taxi…

Ok, that’s it for today – hope you are as excited as I am to see the whole game in action. See you tomorrow – and please don’t stop talking about this game and the FB site and keep sharing!

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…6 days left

Hello again,

GalaxiTaxi is only 6 days left from its release on the AppStore. I will talk a bit about its gameplay today.

In GalaxiTaxi you control a small taxi which can hold a driver and only one passenger at a time. Since the future day aliens are very busy, they cannot be bothered to wait on trains or buses anymore. They need fast flying cabs to get to the next skyscraper, mall or work facility in due time. They pay well of course, but only if you manage not to bump into anything while transporting them at top speed. The more often you achieve this, the better your rating among your small alien customers will be. They will pay you up to 5 times the normal fare, if you prove to be the best. But the customers are not all that counts. The G.alactic T.axi A.uthorisation has put some stars into the landscape to challenge your cab flying abilities. If you collect all of them you will be rewarded one gold star. But for a three gold star rating you have to collect them all, transport every passenger in a level and set them down so softly that they didn’t even notice they have been transported – did I mention not to bump into anything while a passenger is on board? Getting three stars in every level will be a challenge.

That’s it for today – thanks for reading – and if you haven’t done already, tell people about this game, share this blog and like the GalaxiTaxi Facebook Page! Many thanks!

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The waiting begins…

As some of you have noticed it has been awfully quiet on this blog. This normally means one of two things: Lack of interesting stuff to tell or lack of time to tell you interesting stuff! For me it’s definitely the latter one. I have been working hard to get my first iOS Game GalaxiTaxi out of the door. It is currently being in the review process by the guys from Apple and I hope it will release on the 1st of May as planned. It has been quite a ride doing a game completely on my own – but what a great experience it has been! I feel a bit exhausted but also anxious to know if this game will be successful – after all, it is some kind of child to me, which is released into the wild.

If you want to help me push it out of the door…

  • please link to this post
  • like the GalaxiTaxi’s Facebook page
  • tweet about it
  • talk to your friends/office buddies about GalaxiTaxi
  • comment freelySince I am an Indie developer I really can use all the help you can give! ๐Ÿ™‚ Thanks in advance!
    See you tomorrow!
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The two methods of game development

Welcome back. Today I promised to talk about the methods of game development. For me there are basically two main ways to develop a game. One is called top down and the other bottom up. Top down development resembles the grand scheme. I do not worry about details (yet) and just let my mind wander, structure it and write it down. I use this technique mainly when I do contract work for the mainstream game industry as I can make a whole team understand the idea the company wants to create and delegate smaller tasks or whole branches of the idea-tree to my fellow developers. A good readable and structured design document is a must for this approach. It is time consuming and sometimes very hierarchic. In big projects this is also the normal approach as everything a team develops has to work together. You normally have to deal with some strict timelines and project plans, milestones and whatnot. The worst about this approach is that it is hard to change direction once the project has been started. Since game development sometimes is a bit like rocket science (one develops stuff that nobody might have done before) I still find it hard to put an excact date on every item that needs to be developed.

As an Indie developer I mostly prefer the second method: bottom up.
Bottom up lets me invent a game mechanic and built a game around it. I use it in my current project GalaxiTaxi which is a space taxi like game for iOS with some nice twists in it. In GalaxiTaxi everything evolves around the idea of the player beeing pulled down by gravity while transporting small aliens from one platform to the other. This is the basic gameplay mechanic. As soon as I think a bit over this basic idea I immidiately start to program that basic concept and draw some first graphics. I then play around with this basic mechanic until I find it to be satisfactory or I drop the idea completely. If the idea is fun enough, the next step is to try more and more small ideas (like adding wind or water physics) and tweaking here and there. Whenever something is not fun it gets dropped and if it is fun it may get enhanced. This does work very well in a small team or as a solo developer as long as one gets not carried away. I always try to keep my focus on completing a game in the time span I set for myself. Luckily today I can create one part of the game and release pieces and addons without much hassle whenever I have the ressources. But that will be covered on a different day. ๐Ÿ™‚

So thanks for dropping by and reading until here. Tomorrow I will post some first pictures of GalaxiTaxi and let you in on the development process a bit more with: Developing for a specific platform.

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From idea to game: the idea

On fairs and conventions I get asked quite often: “How do you come up with your ideas?”. Well, to be honest, they just pop up. The good thing is – it requires some training, but I think it can be learned by anybody. First thing: I open up! Ideas float around me and if I start to listen it is hard not to see them everywhere. I see ideas in movies, other games (obviously, isn’t it?), nature, people, hobbies, dreams, books, paintings, daily situations, the list goes on. I get inspired everyday – mostly because I love to see creativity everywhere. Inspiration comes to me at every corner and more often than I like at everyday places – like the shower, in the bed or on a walk. Why I don’t like this? Because sometimes I cannot shower, sleep or walk in calm, always ideas pop up and want to be written down.

Many game developers are very secretive about their ideas. But ideas are cheap – sorry to say that. Good ideas are what counts and ideas that are good and can be done are the only ones worth following. (That should not keep you from dreaming up your evil masterplan, though!) Whenever I have an idea, I sit back and think a minute or two about it. I chew it and spit it out on some piece of paper. I do not overdo it – I try to keep my idea tight. 1-3 lines should do the trick. A good idea takes time to grow. I never give in to its calling until I thought it thru. Meaning, I will think further about my idea, talking about it to my friends (sorry for that!) and making it more solid, before writing anything further down. This idea may stay with me (and anyone connected to me) for months and years to come so it better be something at least I am interested in seeing everyday.
Tomorrow I will continue about the two main methods of game developing.

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